Elder Scrolls : Skyrim | EN World Tabletop RPG News & Reviews

Sadly, I think I need to upgrade my computer before I can play Skyrim, and that will likely have to wait until next year. Though, the advantage to that is, by the time I'm able to play, they'll hopefully have patched any of the more crippling and frustrating glitches.


This is why by the late nineties I quit playing games on PC and switched to console. Sony sticks to their 6 years between generations, and MS seems to fit their xbox between that.

FPS have been done very well at this point. And Elder Scrolls being a top title (game of the year winner EVERY time).

A console won't satisfy everybody I supposed, but they're not to be sneered at. They certainly have a better longevity for support to cost ration ($300-$400) for 6 years of being the "current" rig. Contrast to annual more frequent and more costly upgrades to keep playing the latest games on PC.

But back on topic, Skyrim on the 360 is pretty good. The menus are a bit laggy to open up or accept an initial accept response, though.

Arrows have zero weight, so no worries about clogging up your inventory.

I like the Oblivion world map UI a bit better, and the character management menu too.

Graphics are nice though. And it is fun. Dual Wielding is fun, especially dual-casting.

Money is a bit tight. Shop keeps buy your stuff from their coin pouch. Meaning, they may run out of money to buy your stuff. This makes it harder to bulk sell loot to build up cash to buy your first house to stash supplies.

Also, since you level up automatically, you can't wait to level up so you can go buy your 5 trainings per level. You'll basically fly by opportunities to train before your ready with the money to do so. In Oblivion, since you controled when to level, you could earn the XP but not level, get the gold, train up, then sleep to level. Thus ensuring you did not miss the opportunity to boost your PC by buying training each level.

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